Package 'rwarrior'

Title: R Warrior - An AI Programming Game
Description: A port of Ruby Warrior. Teaches R programming in a fun and interactive way.
Authors: Rick M Tankard [cre, aut]
Maintainer: Rick M Tankard <[email protected]>
License: MIT + file LICENSE
Version: 0.4.1
Built: 2024-11-14 06:44:15 UTC
Source: CRAN

Help Index


Level read me

Description

The starting point for R Warrior. Run this before attempting each level with play_warrior().

Usage

level_readme(level = 1, tower = c("beginner"))

Arguments

level

The level number (or custom level).

tower

The tower the level comes from.

Examples

level_readme(1)

Play through an epic quest of a tower

Description

Write a single AI function to play through each level of the specified tower. Refine your AI in order to achieve an overall S rank.

Usage

play_epic(
  ai,
  tower = c("beginner"),
  warrior_name = "Fisher",
  level_output = TRUE,
  sleep = getOption("rwarrior.sleep", ifelse(interactive(), 0.6, 0))
)

Arguments

ai

AI function to control your warrior.

tower

Tower to attempt.

warrior_name

Name of your warrior, for flavor.

level_output

A logical denoting whether to give individual level progress.

sleep

Time between text updates. Set to "prompt" to only progress when pressing the return key.

Value

A tibble if successful, or otherwise FALSE.

A tibble giving the scores for each level passed.

Examples

AI <- function(warrior, memory) {
  if(is.null(memory)) {
    # set memory initial values here
  }
  # Modify the following section to be able to complete the tower
  warrior$walk()
  memory
}
play_epic(AI, tower = "beginner", warrior_name = "Euler")

Play R Warrior

Description

Attempt inbuilt levels of R Warrior.

Usage

play_warrior(
  ai,
  level = 1,
  tower = c("beginner"),
  warrior_name = "Fisher",
  sleep = getOption("rwarrior.sleep", ifelse(interactive(), 0.6, 0)),
  practice = FALSE
)

Arguments

ai

AI function to control your warrior.

level

Level number.

tower

Tower the level comes from.

warrior_name

Name of your warrior, for flavor.

sleep

Time between text updates in seconds. Set to "prompt" to only progress when pressing the return key.

practice

If TRUE, any functions available for that tower may be used.

Value

A tibble if successful, FALSE if unsuccessful, and NA if the AI function caused an error or no action was called.

Examples

AI <- function(warrior, memory) {
  if(is.null(memory)) {
    # set memory initial values here
  }
  # insert AI code here
  memory
}
play_warrior(AI, level = 1)