Title: | Calculate 3D Contour Meshes Using the Marching Cubes Algorithm |
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Description: | A port of the C++ routine for applying the marching cubes algorithm written by Thomas Lewiner et al. (2012) <doi:10.1080/10867651.2003.10487582> into an R package. The package supplies the contour3d() function, which takes a 3-dimensional array of voxel data and calculates the vertices, vertex normals, and faces for a 3d mesh representing the contour(s) at a given level. |
Authors: | S. H. Wilks <[email protected]> [aut, cre], Thomas Lewiner <[email protected]> [aut] |
Maintainer: | S. H. Wilks <[email protected]> |
License: | MIT + file LICENSE |
Version: | 0.1.3 |
Built: | 2024-11-22 06:45:26 UTC |
Source: | CRAN |
Computes a 3D contours or isosurface by the marching cubes algorithm.
contour3d(griddata, level, x, y, z)
contour3d(griddata, level, x, y, z)
griddata |
A three dimensional array from which to calculate the contour |
level |
The level at which to construct the contour surface |
x , y , z
|
locations of grid planes at which values in |
Returns a list with coordinates of each surface vertex, indices of the vertices that make up each triangle, and surface normals at each vertex