NEWS
rgl 1.3.14 (2024-11-16)
Minor changes
rgl.incrementID()
has been added.
- An example using log axes has been added to the
help page for
axes3d()
.
Bug fixes
clear3d("all")
, calling bg3d()
on the root
subscene, and some cases of pop3d()
involving the
background could create a leak of a background object
(issue #439). For back compatibility of saved results, these cases
still increment the object ID number, but don't
actually create a new object.
rglwidget()
displays didn't support objects with
smooth = FALSE
.
rgl 1.3.12 (2024-10-28)
Minor changes
readSTL()
can now read (some) ASCII format STL files.
- The configure script has had minor changes, and autoconf
support files have been updated.
uname
is no longer used during startup (PR #435
submitted by Jonathon Love).
Bug fixes
- Background plots did not always appear (issue #421).
- Changing the background resulted in an additional background
object instead of replacing the current one.
- Colors weren't handled correctly by
writePLY()
(issue #425).
bbox3d()
objects ignored the xlen
, ylen
and zlen
settings when rendered using rglwidget()
(issue #415).
- In certain cases, the
WebGL
vignette started with the
mouse mode set to "selecting".
- The
rglwidget()
function gets a new argument fastTransparency
which makes WebGL mimic the rgl
device when drawing transparent
objects. The default value is TRUE
unless option
rgl.fastTransparency
is set to FALSE
.
writeSTL()
now writes endsolid
, which is required by some apps.
rgl 1.3.1 (2024-03-05)
Major changes
sprites3d()
now supports plotting different 3D symbols
at each location (issue #406).
Minor changes
- ARIA support now declares
rgl
scenes with role = "img"
.
- The vignettes in this package now use
markdown::html_format
, so they no longer require Pandoc
(though Pandoc-using output formats like html_document
will still be supported).
- Christophe Geuzaine's GL2PS library (used by
rgl.postscript()
)
updated to version 1.4.2, and blending (transparency)
has been enabled in formats that support it.
- The
Makevars.ucrt
file has been changed for compatibility
with an upcoming change to Windows Rtools. (Pull request #412 submitted by Tomas Kalibera).
Bug fixes
- The ARIA support caused
htmlwidgets::saveWidget()
to fail when
run in a Shiny session.
text3d()
and mtext3d()
did not pass the cex
argument to
plotmath3d()
(pull request #384).
polygon3d()
failed when given exactly 3 points (issue #388).
snapshot3d()
failed on Windows with some versions of webshot2
(issue #391).
- Fixed issues caused by misuse of
dev.off()
using new function
safe.dev.off()
.
- Fixed issue with
warning()
call reported by CRAN.
- Smooth shapes were not rendered correctly by
rglwidget()
.
This was especially noticeable for spheres with fov = 0
, but was present in other cases as well (issue #401).
textype = "alpha"
was not rendered correctly by rglwidget()
(issue #408).
setUserCallbacks()
and related functions failed when
the subscene
argument was anything other than the root
subscene.
rgl 1.2.1 (2023-07-05)
Major changes
- Support for non-PNG textures has been added. Currently
supported: JPEG files and any other object
for which
grDevices::as.raster()
works, e.g. matrices.
(Fixes issue #196.)
Minor changes
- Support for "alt" text has been added to
rglwidget()
.
Full support in R Markdown or knitr
requires a knitr
update
to version 1.42.12 or newer.
- Some of the tests have been relaxed slightly so they
shouldn't trigger errors on the M1Mac test platform.
- Internally, the C++ code has dropped the use of the internally
defined
String
type, settling on std::string
instead.
subdivision3d()
, clipMesh3d()
and related functions now
(optionally) record the original faces associated with each new one
in a mesh$tags
addition to the output.
Bug fixes
- The
Makevars.win
file was being produced incorrectly on
older Windows versions.
rgl.window2user()
did not work correctly when multiple panes
were showing. This caused arrow3d()
to fail in some panes
(issue #354).
selectpoints3d()
had a typo which was revealed by
warnings in recent R versions.
getShaders()
was broken in 1.1.3.
arc3d()
can now handle "arcs" that are straight lines along
a radius (issue #357).
- Spheres did not show textures correctly (issue #360).
hover3d()
failed to display default labels in R (issue #362).
shade3d()
didn't handle meshes with a mix of triangles and
quads properly when meshColor == "faces"
.
subdivision3d()
and related functions now handle colors
properly.
addNormals()
sometimes gave NaN
values due to rounding
error (issue #372).
arc3d()
sometimes missed plotting the last segment of the arc (issue #369).
R_NO_REMAP
has been defined and header includes have been
rearranged to prevent conflict between R internals and C++17
library. (Thanks to Prof. B. D. Ripley and G. Csardi for
suggested fixes.)
rgl 1.1.3 (2023-03-26)
Major changes
- A new function
hover3d()
has been added to display
"hover hints": labels next to points when the mouse
passes near them.
- A new material property
"texmode"
has been added
to control how textures are applied. The default is "modulate"
,
consistent with previous versions. If set to "replace"
,
the texture is displayed without any lighting effects or dependence
on the original color of the surface.
- Many of the demos have been moved to a new vignette called
demos
.
rgl
now uses the glad
loader which will eventually allow
access to newer OpenGL functions in systems that support them.
Minor changes
- The
texenvmap = TRUE
material property is now supported
in WebGL.
- The method of including shader source code
has changed to work around a limitation in Jupyter.
- The default C++ standard is now accepted, rather
than requiring C++11. On R versions prior to R 4.2.0
C++11 is still requested.
Bug fixes
- The
as.mesh3d.rglId()
and as.triangles3d.rglId()
methods
and the selectpoints3d()
, writeOBJ()
, writePLY()
and writeSTL()
functions did not handle indices
in the objects they were processing (issue #293).
- Transparent planes were not always drawn properly
in WebGL (issue #300).
view3d()
now returns a lowlevel()
result so that
it will be handled properly in WebGL vignettes with
auto printing.
- If
transform3d()
or rotate3d()
changed the orientation
of a mesh3d
object with normals, the normals ended up
with the wrong sign. (Reported by Stephane Laurent.)
scene3d()
(and hence rglwidget()
) did not save
the normals for unlit objects. When the objects were
also indexed, this prevented proper calculation of
front and back. This is fixed, and a warning is
issued if normals are not provided when needed.
- It was possible to call
glVersion
before OpenGL was
initialized; this resulted in a segfault with the new
glad
loader, and may have been the cause of some older crashes
as well. This has been fixed.
readOBJ()
did not handle comments properly.
- Sprites consisting only of line segments (as used
for example by
pch3d()
) caused rendering to fail in
rglwidget()
(issue #316).
- Headers have been cleaned up to fix problems
identified by Rtools43.
rgl 1.0.1 (2023-01-18)
Major changes
- The long promised deprecations of the
rgl.*
functions
have happened. Now deprecated: rgl.abclines
,
rgl.bbox
, rgl.bg
, rgl.clear
, rgl.clipplanes
,
rgl.close
, rgl.light
, rgl.lines
,
rgl.linestrips
, rgl.material
, rgl.open
,
rgl.planes
, rgl.points
, rgl.quads
,
rgl.select3d
, rgl.set
, rgl.setAxisCallback
,
rgl.sprites
, rgl.surface
, rgl.texts
,
rgl.triangles
, and rgl.viewpoint
.
- A vignette "Deprecating the
rgl.*
interface"
has been added.
- Also deprecated:
elementId2Prefix
, writeWebGL
Minor changes
- Since
rgl.material
is deprecated and no
longer contains the list of material types in its
argument list, rgl.material.names
and rgl.material.readonly
have been
added.
- Similarly,
rgl.par3d.names
and rgl.par3d.readonly
contain lists of properties that may be set or queried
in par3d()
.
- The flexibility improvements for
surface3d()
in
0.111.6 were incomplete.
- Argument
flip
has been added to surface3d()
to allow
front and back to be switched.
rgl 0.111.6 (2023-01-07)
Minor changes
- Added a panning example to the help page for
setUserCallbacks()
.
- Replaced all calls to
sprintf
from C/C++ code with calls to
snprintf
.
surface3d
and rgl.surface
are now more flexible,
allowing any of the 3 coordinates to be a vector or matrix
as long as at least one is a matrix.
material3d
can now specify an id
to query properties
for individual objects.
- Since
rgl.material
is soon to be deprecated and no
longer contain the list of material types in its
argument list, rgl.material.names
and rgl.material.readonly
have been
added.
- Similarly,
rgl.par3d.names
and rgl.par3d.readonly
contain lists of properties that may be set or queried
in par3d()
.
- Made some examples conditional on interactive use
to save time on CRAN.
Bug fixes
- Default mouse modes used when a window is opened by an
rgl.*
call (which is not recommended!) now match
the defaults in rgl::r3dDefaults
.
- Missing values could cause
surface3d()
to segfault.
- The C source code for
gl2psGetFileFormat
missed declaring
a prototype.
rgl 0.110.2 (2022-09-26)
Major changes
- Material property
"blend"
has been added, to allow
various kinds of blending for semi-transparent objects
(issue #245).
Minor changes
- The
Buffer
object now handles reading of sparse
accessors.
- Low level drawing of primitives has been made more
memory efficient. This is only likely to make a
noticeable change with very large objects, where R
was running out of memory because of unnecessary
duplication. (Related to issue #260.)
- Recycling of x, y and z vectors in several functions
is more consistent.
- The
polygon3d()
function now chooses coordinates
automatically, as triangulate()
does (PR #262.)
- The
mtext3d()
and related functions such as
title3d()
now accept language objects
other than expressions, as plotmath3d()
always has
(issue #273).
Bug fixes
- The bounding box could be calculated incorrectly
if data all had large values (issue #250).
- Shiny displays failed to load the shaders (issue #249).
transform3d()
failed due to missing argument (issue #253).
readOBJ()
is now more flexible in what kinds of
separators it will accept. (issue #258).
- Failure to initialize could cause a segfault.
- On non-macOS platforms, gray-scale textures failed
to display, with a message about an invalid enumerant.
- The third coordinate for
adj
that was added in 0.108.3
was not rendered properly in rglwidget()
displays of
text. This sometimes caused text to disappear when it
was near the far limit of the display (issue #269).
- The X11 error fix in 0.109.6 could result in R
freezing in
Rcmdr
.
- Low level drawing functions are now more consistent
about returning an invisible
NULL
if asked to plot zero
items, rather than raising an error or crashing (issue #274).
- Calling
axis3d()
with no ticks or labels no longer triggers
an error, it now silently returns NULL
.
rgl 0.109.6 (2022-07-08)
Minor changes
rglwidget()
displays now act on "pointer" events,
not just "mouse" events, so they should be more usable
on touch screens and tablets (PR #240).
Bug fixes
- Plotting
scene3d()
objects didn't handle suppressed
axes properly, drawing the default axis instead (issue
#241).
- On some systems using X11,
rgl
would segfault when
the "fixed" font was not found.
- X11 errors could cause R to abort.
rgl 0.109.2 (2022-06-10)
Major changes
- Changes to support glTF animation:
- Handling of
embedding = "modify"
for the model matrix
has changed. Now the centering step is only done for
embedding = "replace"
. In addition, various bugs
have been fixed.
- If a subscene has no lights defined, the lights from the parent
are used.
plot.rglscene()
now ends with the root subscene as
current. It also allows specification of open3d()
parameters in a list.
- The
MATn
types in Buffer
are returned as arrays with
dim c(n, n, count)
.
- The
plot3d.rglscene
method now passes ...
to open3d()
.
- The
setUserShaders()
function now allows arrays of 4x4 matrices as "uniforms", and allows additional textures to be specified.
sprites3d()
now has the option of
rotating = TRUE
, to allow 3D sprites to rotate with
the scene.
- Added
getShaders()
function to get shaders used in WebGL.
- Now detects if
rgl
is running within reprex::reprex()
and if so arranges that a screenshot will be included in the
output.
- Added default shaders to be used in
rglwidget()
, rather than
constructing them on the fly. This incompatibly affects the use
of lights and clipping planes with user shaders: their data
is now stored in arrays rather than multiple numbered variables.
Minor changes
- Now that
pkgdown
2.0.0 has been released, a number
of internal workarounds to support the development version
have been removed.
- Added
as.mesh3d()
methods for "rglsubscene"
and "rglscene"
.
open3d()
now handles useNULL
and silent
arguments
passed in params
.
- Controls passed to
playwidget()
may now include a
component specifying HTML dependencies.
- Added
rglwidgetClass.readAccessor()
method to let other
code use the buffering.
- Changed the internal organization of bounding box calculations.
- All functions that produce meshes now accept
material properties. Newly modified to do so using the
...
argument: cylinder3d()
, and getBoundary3d()
.
- Updated the system requirements and installation instructions.
- Solid bounding box decorations now try harder to display 3 faces (issue #206).
- Now that
webshot2
is on CRAN, instructions for
installing it from Github have been removed.
- Sometimes
webshot2
snapshots are very slow, so
the default for the webshot
argument to snapshot3d()
now depends on the RGL_USE_WEBSHOT
environment
variable, using TRUE
if it is unset. (Reported by Prof. B. D. Ripley.)
- If the Chrome browser is not found,
snapshot3d(webshot = TRUE)
now issues a warning and
reverts to using rgl.snapshot()
.
- Buffers now use "normalized integers" to store
color or texture coordinate values that lie between 0
and 1 when it saves some space.
- At the request of CRAN, the
akima
package is no
longer suggested.
Bug fixes
as.mesh3d.rglobject()
didn't handle objects with indices
properly.
- In WebGL, the front vs back calculation sometimes
got the wrong result (issue #164).
pop3d(tag = x)
did not always find the objects with tag == x
if they were not in the current subscene.
- The default values for
front
and back
in rgl.material
and material3d
are now "filled"
, as documented in some
places.
- The
fog
setting wasn't handled properly by bg3d()
.
- Numerous cases of partial argument matching were fixed
(suggestion of Henrik Bengtsson in issue #170.)
- Argument
col
is accepted as a synonym for color
in material3d()
and rgl.material()
.
planes3d()
objects were not displayed consistently
in rgl
windows and WebGL displays, because the bounding
boxes were not computed consistently (issue #169).
- Some initialization wasn't done properly in Shiny apps,
so they failed after a redraw (issue #173).
- Buffers are now optional, as they don't work with
Shiny scene changes (also issue #173).
- The NULL device would sometimes miscalculate the
bounding box.
selectpoints3d(closest = TRUE)
selected too many points
when multiple objects were in the scene.
- Clearing nested subscenes could cause a segfault and crash.
- In
knitr
and rmarkdown
, blank plots could be shown
when par3d(skipRedraw=TRUE)
was set (issue #188).
- Objects drawn with
sprites3d()
weren't lit correctly
in WebGL (issue #189).
- Objects with textures were sometimes drawn more than once, both
before the texture loaded and after. This was most noticeable for
objects with user textures.
- Axis mode
"pretty"
got lost when scenes were redrawn.
- Tick labels were sometimes lost in WebGL displays and
snapshot3d()
results (issue #197).
- The new material properties from 0.107.10 and 0.108.3
were not handled properly by
plotmath3d()
.
rglMouse()
did not set the default value of the drop-down
selector properly (issue #213).
merge.mesh3d()
, used by filledContour3d()
, didn't handle
colors properly (issue #212).
bg3d(sphere = TRUE)
has been fixed (issue #207).
- Textures were not appearing on spheres, and front-back
differences weren't being rendered (issue #217).
- When "knitting" within RStudio under R 4.2.0 on
Windows,
rgl
scenes didn't appear (reported by
Dieter Menne.) A workaround has been added.
- In
rglwidget()
, axis labels were not always
displayed, and did not move with solid bounding box
decorations properly (issue #206).
- On some systems,
lines3d()
using both missing values
and transparency did not draw properly (issue #234,
originally reported by Gaspar Jekely).
- The
rglShared()
example failed when crosstalk
was uninstalled.
rgl 0.108.3.2 (2022-05-16)
Bug fixes
- Changes introduced in 0.100.50 lacked checks; these caused
segfaults in Windows with R 4.2.0 and RStudio (issue #208).
- A typo caused problems loading fonts on some systems.
rgl 0.108.3 (2021-11-21)
Major changes
- Added
getBoundary3d()
function to extract the boundary
edges of a mesh.
- Added material property
tag
, a string associated
with each object. The value is reported by ids3d(tags = TRUE)
and
may be used to select objects in most functions that use ids,
but otherwise is
largely ignored by rgl
. The tagged3d()
function returns
information on tags.
- Primitive types (points, lines, segments, triangles, quads)
can now accept an
indices
parameter, similar to the
indices in mesh3d
objects.
- Added
Buffer
object, based on glTF design, for holding binary
data for rglwidget()
.
Minor changes
- Allowed for a third coordinate in
text3d()
's adj
parameter.
- Added support for
adj
, pos
and offset
to
sprites3d()
.
- Added support for
pos
values of 0
(at specified
location), 5
(in front of it), and 6
(behind it) in
text3d()
, sprites3d()
and plotmath3d()
.
crosstalk
is now a Suggested package, rather than
a required one.
- The
Makevars.ucrt
file has been modified with
contributions from Tomas Kalibera to work with his winutf8
build of R.
bgplot3d()
no longer pauses for each page when running
examples.
deldir
version 1.0-2 is incompatible with rgl
. Added
the checkDeldir()
function to avoid running it.
shade3d()
treated texture coordinates like colors, and
duplicated the first one for the whole face when meshColor = "faces"
was chosen.
Instead, they are now treated like vertex coordinates.
(Reported by Michael Sumner in issue #145).
- Corrected the documentation and made the implementations
of
asHomogeneous()
, asEuclidean()
etc. more consistent.
- An
as.rglscene()
generic has been added, though no methods
are defined in this package.
downlit
0.4.0 has been released with support for rgl
, so instructions
for installing the devel version have been removed.
Bug fixes
- Fixed rendering of text as sprites3d() objects.
- Added
--static
flag to configure script for FreeType
installation. (Suggestion of Simon Urbanek and Prof. Brian Ripley.)
shade3d()
, wire3d()
and dots3d()
overrode
"front"
and "back"
material settings in mesh objects.
rglwidget()
handling of bounding box decorations had
several bugs.
rgl
could not find routines in the DLL on some Windows
installs (Issue 148.)
- Some cases where allocations were not protected have been fixed.
rgl 0.107.10 (2021-07-22)
Major changes
- Added
expect_known_scene()
function to work with
testthat
.
- Added some
testthat
tests.
- Prepend a 5th entry to
par3d("mouseMode")
, corresponding
to actions to take when no button is pressed.
- Allowed any of the mouse modes to be applied to
the mouse wheel.
- Added the
setUserCallbacks()
function to allow
user-specified mouse callbacks in WebGL code.
- Added Javascript code for support of movable
axis labels in
bboxdeco
objects.
- Most drawing functions can now draw in the margins
using new material properties
margin
and floating
,
with objects that move as the bounding box changes.
See ?mtext3d
for details.
- The
mtext3d()
argument order has changed.
- Added the
setAxisCallbacks()
function to allow
user-specified axis drawing routines.
- Exposed (and generalized) the
as.tmesh3d()
function.
Minor changes
- The
shiny
and manipulateWidget
packages have been changed from imports
that are always loaded to suggested packages that
will only be loaded if needed. This will reduce the
"footprint" of rgl
for users who don't use them.
- The NULL device can now specify
par3d("useFreeType")
and the result is saved.
- Code to work with pre-1.33 versions of
knitr
has now
been removed.
- Added documentation of Javascript to web page.
- The handling of the
RGL_DEBUGGING
environment variable
has changed: now it must look like TRUE
to trigger
Javascript debugging mode.
- Argument
webshot = TRUE
has been added to movie3d
(issue #113).
- The assert() macro is now always defined.
- In Windows, the
WM_PAINT
handler should be more tolerant
of code called while painting.
as.mesh3d.default()
can create segments. (Contributed
by Michael Sumner.)
compare_proxy.mesh3d()
has been modified to be
compatible with both current and upcoming versions of
waldo
.
Bug fixes
- The bug workaround in 0.105.22 for issue #27 triggered a bug
in RStudio, resulting in two RStudio processes showing up
when
rgl
was loaded. The workaround is now skipped when
RStudio is detected. Use options(startQuartz = TRUE)
in RStudio before loading rgl
to run it,
or options(startQuartz = FALSE)
to suppress it.
- In some cases, snapshots in
rmarkdown
documents
were produced at the wrong size.
- Controls failed to modify sphere colors (e.g. as in
example(playwidget)
, issue #102)
rgl 0.106.8 (2021-04-23)
Bug fixes
- Some of the changes related to avoiding
testthat
errors
in other files accidentally introduced a new error
in coloring meshes in rgl
: now fixed.
readOBJ()
was broken by the 0.106.x changes.
merge.mesh3d()
failed for meshes containing points or
segments.
rgl 0.106.6 (2021-04-17)
Major changes
- Changes for
pkgdown
compatibility have been added. See vignette("pkgdown")
.
- Added
drape3d()
, to "drape" objects across a mesh.
(Contributed by George Helffrich.)
- Added
shadow3d()
to project one mesh onto another.
- Added
facing3d()
to subset a mesh to parts facing
in a particular direction.
- Meshes may now include points and line segments as well
as triangles and quads. The arguments to
as.mesh3d.default()
have changed accordingly, and a new function mesh3d()
has been added.
- Reformatted the
inst/NEWS
file so it is visible here.
- Added
asHomogeneous2()
and asEuclidean2()
to work directly
with 3 x n
and 4 x n
matrices.
- Added
rglExtrafonts()
to load additional fonts for
use with FreeType rendering. Requires the extrafont
package.
Minor changes
- The help pages have been edited to continue to
de-emphasize
rgl.*
functions.
- Changes have been made for compatibility with the
experimental Windows-UTF8 build of R.
- Allowed infinite values for strip limits in
filledContour3d()
.
- Setting material property
point_antialias = TRUE
now
gives round points in rglwidget()
displays.
- The reuse argument in
rglwidget()
is no longer used.
- Sphere initialization in WebGL displays is now done
entirely in Javascript.
- Set "window_group" in X11 so
rgl
windows are grouped,
based on code by Ivan Krylov.
filledContour3d()
now accepts levels in decreasing order.
mergeVertices()
and as.mesh3d.rglId()
have been improved.
r3dDefaults$useFreeType
is now set to FALSE
on
Windows, so that system fonts will be used by default.
- Text
family = "symbol"
has never really worked,
and is no longer recommended.
- Added
compare_proxy
method in case a recent testthat
is being used.
Bug fixes
- The width and height of an
rglwidget()
once again adapt
to the viewer window in RStudio (issue #74).
rgl 0.105.22 (2021-03-04)
Minor changes
- Add
Biarch
to DESCRIPTION
so both architectures are built on
Windows.
Bug fixes
- Fixed error in new args to
snapshot3d()
(reported by Tony Hirst:
https://github.com/dmurdoch/rgl/issues/21 .)
- Improved test for presence of WebGL (suggested by Git Demont,
https://github.com/dmurdoch/rgl/issues/31 ).
- On macOS an interaction between
rgl
and the quartz()
device
caused a segfault (see issue #27). Added workaround.
(reported by Rich Heiberger,
https://github.com/dmurdoch/rgl/issues/27).
- Fixed a bug affecting fat (
lwd > 1
) line segments in
rglwidget()
.
- A bug in the
Makevars
files caused builds using a
parallel make to fail.
- A bug in conversion of displays to WebGL prevented planes
from displaying properly.
- In
rglwidget()
, background images could cause other parts of
the display to disappear.
rgl 0.105.13 (2021-02-15)
Major changes
- Inclusion in
knitr
documents will now be simplified
in versions of knitr
that incorporate its PR#1892.
- Added
webshot
argument to snapshot3d()
, to use the
webshot2
package (currently only available from
Github; see ?snapshot3d
for details) to produce snapshots
even on headless systems.
- Moved development home from R-forge to Github.
Minor changes
- Windows builds now download Freetype from
rwinlib
during the build. (Contributed by Jeroen Ooms.)
shinySetPar3d()
now accepts a list, as returned in
input$par3d
by shinyGetPar3d()
, as input. (Suggestion
of Yohann Demont.)
- The default color scheme for
filledContour3d()
changed in
R versions previous to 3.6.0, as hcl.colors()
didn't
exist in those versions. (Reported by Daniel Baston.)
- Testing shows that with the above change,
rgl
will now
work in R versions from 3.3.0 up.
snapshot3d()
now defaults to writing to a temporary file
instead of failing if no filename is given.
- Both
snapshot3d()
and rgl.snapshot()
now return the
output filename invisibly.
rglwidget()
no longer tries to include both a snapshot and
a WebGL scene: it can only do one or the other.
- Now builds the non-OpenGL DLL and puts it in
inst/useNULL
,
so options(rgl.useNULL=TRUE)
before loading rgl
will cause
it to not use X11 at all.
- Made the startup code more resilient in case X11 isn't
working.
- Set up a
drat
repository to hold the unreleased webshot2
package.
Bug fixes
- Some bugs in
thigmophobe3d()
, mergeVertices()
and
as.mesh3d.default()
have been fixed.
rgl 0.104.16 (2021-01-10)
Minor changes
- Added
--disable-opengl
configure option to run entirely without
OpenGL (to support Apple M1 machines without GLX,
and others which don't have X11 or OpenGL devel
files installed).
- Added explicit typecasts to suppress compile warnings.
- Restored some of the Windows configuration from pre-0.101.2
to allow use on older R versions.
- Dropped use of
mathjaxr
, which caused issues on Debian.
- Experimental support for handling mouse selection in Shiny
added, along with
"shinyMouse"
demo.
- The result of
open3d()
now has class "rglOpen3d"
,
and knitr
will use this during auto-plotting.
Bug fixes
- Fixed bug in
rglwidget()
that caused it to fail to display
text if too many strings were in the same object.
(Reported by Yohann Demont.)
- Fixed some small bugs, found by
lintr
.
- Fixed bugs in Shiny support, and moved Shiny demo code into
single files in demo directory.
- Fixed bugs in
addNormals.mesh3d()
method, added angleWeighted
argument, defaulting to TRUE
.
- Fixed bugs in
rglwidget()
displays of transparent spheres.
rgl 0.103.5 (2020-11-23)
Major changes
- Added
clipObj3d()
, contourLines3d()
and filledContour3d()
functions.
- Modified
clipMesh3d()
function to make it more consistent
with the above three functions. The main incompatibility
with the version in 0.100.26 is that only vertex
coordinates are now passed to the clipping function.
Minor changes
- Add
merge()
method for "mesh3d"
objects, and use it in
filledContour3d()
.
- More deprecation of older
writeWebGL()
style controls.
- Add extra
knitr
hooks, so support for rgl
should be
very similar to support for standard graphics output.
- Major rewrite of the WebGL code so that transparency
is handled better in
rglwidget()
. It has also been
split into multiple files which are joined with
"minification" on installation.
- Added utility function
makeDependency()
to support
Javascript library in source.
- WebGL code now supports fog in scenes. The default
r3dDefaults
now sets material$fog
to TRUE
, and bg$fog
to
"none"
. (In rgl
, fog must be set both in the background
and in the object to display.)
The formula used in WebGL is slightly different than in the
internal R display.)
getr3dDefaults()
now has two optional arguments to specify
what to retrieve, e.g. getr3dDefaults("material", "color")
to retrieve r3dDefaults$material$color
, with NULL
if either part is missing.
- Added
fogScale
parameter to bg3d()
and rgl.bg()
to
allow increased or decreased fog.
- Added
fastTransparency
parameter to spheres3d()
and
rgl.spheres()
, to allow them to be drawn more quickly
when transparency is used.
"mesh3d"
methods for shade3d()
, wire3d()
, and dots3d()
have been rewritten to share code, allowing meshes
to have different front and back material properties.
- New functions
cur3d()
, set3d()
, close3d()
and ids3d()
have been
added. Generally, users should use these rather than
rgl.cur()
, rgl.set()
, rgl.close()
and rgl.ids()
.
snapshot3d()
now has optional width and height parameters for the saved snapshot.
- the cursor now reflects the mouse mode in
rglwidget()
displays.
- Texture coordinates in mesh objects now act the same
as colors with respect to the
meshColor
variable.
- Touch events are now supported in WebGL.
- Added
"snapshot"
knitr
option to use when autoprinting.
- Added defaults to
snapshot3d(width = NULL, height = NULL)
.
- Added
as.mesh3d.rglobject()
method.
- Added
clip_to_density
argument to plot3d.lm()
method.
- The build files have been updated to work with Rtools40
on Windows.
rglwidget()
now saves a copy of the original scene,
so it can be reconstructed or modified later.
Bug fixes
- Fixed some memory leaks found by
valgrind
, and problems seen
on systems with no functional Asymptote or Pandoc.
- A bug in the initial color of a mesh object has been fixed.
- A bug in translating mouse coordinates (reported on
StackOverflow by Richard Morey) when an
rgl
widget is
included in a Gitbook
has been fixed.
- Modified
writeASY()
for compatibility with Asymptote
2.65. (Reported by Pavel Stříž.)
pop3d()
has been modified slightly so that it no
longer opens a new window if none is already present
- added
setGraphicsDelay()
function to work around bug
in macOS Catalina XQuartz.
- Made various improvements to reduce notes and warnings
during install, including suppressing deprecated OpenGL
warnings on macOS.
- Some declarations in WebGL made assumptions that were
not valid on mobile devices.
- The
"depth_mask"
material property was being ignored
in rglwidget()
.
rgl.snapshot()
and rgl.postscript()
could crash if a zero
length filename was passed to them.
rgl 0.100.54 (2020-04-14)
Minor changes
- Changed
rgl.attrib(id, "normals")
so the normals will be returned
whether or not the object is lit. (Suggestion of Tyler
Morgan-Wall)
- The labels used in
rglwidget()
are now independent of set.seed()
,
using code borrowed from Shiny for our own private RNG.
getr3dDefaults()
now gets values from rgl::r3dDefaults
if they are not present in the user's r3dDefaults
list.
bgplot3d()
now uses the background colour from argument
bg.color
(defaulting to the background color from
getr3dDefaults()
) rather than always choosing white.
- The maintainer email address has been changed to
[email protected].
Bug fixes
- Fixed bug in
plot3d.rglscene()
that caused restored subscenes to
ignore the mouse.
next3d()
no longer messes up when a user changes active
subscenes.
- If a sufficient version of Pandoc is not found, the
vignettes will still run, but won't execute any
rgl
code.
rgl 0.100.50 (2020-02-21)
Minor changes
- Added
?rgl.init
help topic to describe initialization
issues.
- Added sanity check to setting of
par3d("windowRect")
.
Bug fixes
- Rewrote the initialization code to deal with problems
related to indirect GLX and
Xvfb
.
rgl 0.100.47 (2020-02-12)
Minor changes
demo(stereo)
now uses plot.raster()
rather than image()
.
- Added a section on textures to the main vignette.
- The configure script has been updated.
- The functions in the
tkrgl
package have been moved into rgl
.
- Demo tests are suppressed when run with the
rgl
null device.
- The
anaglyph()
function in the "stereo"
demo now prints
information about failed pixel reads.
- Included textures have been compressed (and in some cases
repaired).
- The tests of the demos have been moved to
inst/slowTests
so that
running them is optional (and the CRAN checks will go faster).
Bug fixes
- Fixed a bug in
readOBJ()
that affected reading texture coordinates.
rgl.pixels()
, rgl.snapshot()
and snapshot3d()
now read from the
back buffer, which should increase reliability.
- Fixed bug when setting
windowRect
: viewport
was not
always updated.
- Fixed bug in handling mouse wheel events: they were
not directed to the correct subscene.
- Fixed bug in configure script for systems with
pkg-config
but no freetype2.
- Fixed bug that caused
bg3d()
and bgplot3d()
to wipe out
fog setting.
- Fixed
writeASY()
to work with a more recent version of
Asymptote. Use ver244 = TRUE
for the older version.
plot3d(..., type = "s", add = TRUE)
chose a bad default
radius for the spheres -- possibly even zero.
planes3d()
could fail to draw the plane if it intersected a
vertex of the bounding box of the scene.
- In Shiny, controllers like
rglMouse()
did not automatically
link to an rglwidget()
.
rgl 0.100.30 (2019-08-19)
Minor changes
- Added
meshColor
as an argument to tmesh3d()
, qmesh3d()
and dot3d()
; changed default to no longer give warning if
meshColor
is not specified.
- Added
all.equal()
method for "mesh3d"
objects, so that
changes caused by the above are ignored.
- Added
tri_to_keep
argument to as.mesh3d.ashape3d()
for
compatibility with conflicting method from nat
package
version 1.8.11.
- Removed deprecated C++ functions
std::bind2nd
and std::ptr_fun
as requested by CRAN. Other changes to remove compile
warnings also made.
rgl 0.100.26 (2019-07-08)
Major changes
- added
clipMesh3d()
to allow smooth clipping of mesh objects
- Made
plot3d.lm()
method handle a larger variety of models, by
allowing for curved surfaces.
- Added
as.mesh3d.default()
method to convert triangles or quads
to a "mesh3d"
object.
- Added
as.triangles3d()
generic with methods to convert "mesh3d"
objects into matrices representing triangles.
- Added
as.triangles3d.rglId()
and as.mesh3d.rglId()
methods to
convert displayed objects to usable data.
Minor changes
open3d()
now signals an error if unnamed parameters are used
toggleWidget()
now makes it easier to initialize the scene with
some objects hidden.
Bug fixes
- Fixed the startup code so that systems that don't provide
uname
still work. (Suggestion of Settra Khemri.)
rgl 0.100.24 (2019-06-26)
Bug fixes
- Fix
thigmophobe3d()
to try to keep up with changes in
plotrix::thigmophobe()
.
- Stop
rgl.postscript()
from writing files to current directory
rgl 0.100.19 (2019-03-12)
Bug fixes
- Fix some bugs detected by
valgrind
rgl 0.100.18 (2019-03-08)
Major changes
- Added
shinyGetPar3d()
and shinySetPar3d()
functions for Shiny
interaction.
- Added
thigmophobe3d()
function to place labels away from
other points using plotrix::thigmophobe()
.
- Added
arc3d()
function to draw spherical arcs.
- Added
"polygon_offset"
material property, to allow lines to be drawn
on surfaces.
- Added
plot3d()
, persp3d()
and as.mesh3d()
methods for
"triSht"
and "tri"
classes (produced by interp
and tripack
packages.)
plot3d()
methods for objects of class "formula"
and "lm"
and a persp3d()
method for objects of class "formula"
have been added. (A bug in the implementation of
as.mesh3d.deldir()
was found and fixed during the
latter addition.)
as.mesh3d()
, plot3d()
and persp3d()
methods for "ashape3d"
objects from the alphashape3d
package have been added.
- The mouse mode (trackball, zoom, etc.) can now be applied
separately to each individual subscene in a scene.
(By default the mode is inherited from the root subscene.)
- Added
par3d("userProjection")
, to allow the user to supply
a change to the projection after all other display calculations
have been done.
- Added
par3d("activeSubscene")
, to allow mouse callback
functions to determine which subscene was clicked.
Minor changes
- Added check for
"highp"
support to fragment shader in rglwidget()
.
- Updated
text3d()
and related functions: dropped deprecated
argument justify
, added pos
and offset
like base graphics
text()
.
- Improved support of
"mesh3d"
objects: added print methods,
added meshColor
argument to wire3d()
and shade3d()
to control how
colors are interpreted, added "rgl.meshColorWarning"
option to control warnings about these changes.
- The
plot3d.mesh3d()
method now has the same default
for aspect
as the default method.
pch3d()
now allows separate color
and bg
specifications
for each point. In addition, the default for the "lit"
material property is now FALSE
, so by default filled
symbols will match the requested colour regardless of
lighting.
- Minor fix ups to the vignettes.
- Now uses the
manipulateWidget::combineWidgets
function
when putting multiple objects into a pipe.
- Now accepts fixed CSS units in width and height for
rglwidget()
.
playwidget()
is no longer an S3 generic function.
- The configure code to detect freetype has been updated
to use
pkg-config
(code contributed by Dirk Eddelbuettel.)
- If a
playwidget()
has been initialized but it can't find
the rglwidget()
that it is controlling (likely due to a
typo somewhere), it now throws an alert message.
Bug fixes
- Fixed texture bug introduced in fix in 0.99.16.
- The
persp3d.deldir()
method didn't display labels properly.
- When the X11 initialization failed,
rgl
messed up the S3
methods system. (Reported by Gregory Jefferis.)
- Probably due to a compiler change,
rgl.bbox()
was
returning 0/1 instead of the id of the axes.
pch3d()
was failing in rglwidget()
for some shapes.
(Reported by Luca Scrucca.)
par3d(mouseMode = "none")
was not implemented properly,
so appeared to be a no-op.
- Selection functions did not work well with subscenes.
- Deleting an object that has been added as a 3D sprite
caused
rgl
to crash.
- A number of memory bugs found by
rchk
have been fixed.
- Textures specified in global material list (e.g. by being
used in
rgl.*
functions) were not handled properly.
(Reported by Ty Tuff.)
rgl 0.99.9 (2018-01-12)
Major changes
- Added support for communication with other widgets
using the
crosstalk
package. See ?rglShared
and
vignette("WebGL")
for details.
- Added the
rglMouse()
function to allow the mouse
mode to be changed in a WebGL display.
Minor changes
- Christophe Geuzaine's GL2PS library (used by
rgl.postscript()
)
updated to version 1.4.0.
- The Pandoc system requirement has been updated to
1.14, as 1.13.1 is no longer sufficient.
Bug fixes
- Fixed a bug causing the
rglwidget()
to fail to work
in a flexdashboard()
display.
- Fixed a bug in Shiny interaction
- Changed WebGL text rendering to avoid overloading
browser.
- Sphere rendering within R sometimes showed strange
artifacts.
rgl 0.98.22 (2017-12-13)
Minor changes
- Record context (
ioslides
, shiny
, etc.) in scene
when rglwidget()
is called.
- Allow more than 16 scenes in
html_document
, ioslides_presentation
and
slidy_presentation
.
useSubscene3d()
now returns the id of the previously active subscene,
to make temporary changes more convenient.
renderRglwidget()
and renderPlaywidget()
now have an optional argument
outputArgs
for use in dynamic R Markdown documents.
rglwidget()
now warns if an object has too many vertices.
- added an approximation to "polar" mouse controls to WebGL display.
- the
"centers"
attribute now refers to the individual facets
of spheres, rather than the whole sphere. Use "vertices"
for
that.
- Tried to give a more helpful startup error message on macOS.
- Added documentation to
rglwidgetClass
in Javascript.
vertexSetter()
can now set plane parameters.
- Modified
platform.cpp
so it works with __STRICT_ANSI__
defined.
- As many browsers have dropped support for setting line width
in WebGL scenes, this has been redone in
rglwidget()
code using a vertex shader.
Line endings and joins are rounded, not squared as in OpenGL.
- The 65535 vertex limit has been removed (at least in browsers
that support big indices).
- The requirement that colors being controlled by an
ageControl()
or vertexControl()
be duplicated in the original has been removed.
Bug fixes
- The rendering order is changed: now all opaque objects are drawn first,
then all transparent objects. Previously this ordering was only done
within subscenes, leading to rendering errors when transparent objects
in one subscene were drawn before opaque objects in another.
- transparent spheres sometimes showed rendering
artifacts because they were not drawn from back to front. (Reported by Atte Tenkanen; original fix improved so nested
spheres should now work. WebGL display could still be
improved.)
par3dinterp()
did not always choose the best direction for interpolation
of the userMatrix
.
- The
toggleWidget()
function didn't work properly in Shiny.
- Fixed addition of attribute to NULL.
- Fixed bug where textures or normals caused
readOBJ()
to fail;
added support for reading normals and texture coordinates.
axes3d("bbox")
didn't send parameters to bbox3d()
.
- Fixed examples for
snapshot3d()
and writeASY()
so that they don't
change the working directory.
rgl 0.98.1 (2017-03-08)
Minor changes
- Cleaned up configure script.
- Cleaned up dynamic entry points.
- Added
add = FALSE
argument to persp3d.deldir()
.
"shiny.tag"
objects are now supported as inputs to
playwidget()
, so that rglwidget()
values can be
wrapped in htmltools::div()
to set their style.
- Added
figWidth()
and figHeight()
functions for sizing
rgl
plots in R Markdown documents.
Bug fixes
layout3d()
handled multi-row cells incorrectly. (Reported
by Felix Carbonell.)
- Fixed a bug in
subsetControl()
, and added
toggleWidget()
- Renamed the
texture
argument to persp3d.function()
to texcoords
for consistency with other functions, and
to avoid a collision with the "texture"
material property.
- Fixed bug in scene initialization that sometimes caused it
to ignore initial control values.
rgl 0.97.0 (2017-01-10)
Major changes
- Added
plotmath3d()
function, and set text3d()
to
use it when necessary.
Minor changes
- Added
fixedSize
argument to rgl.sprites()
and related
functions.
material3d()
now silently ignores attempts to set
read-only properties.
- Added
setUserShaders()
for user-specified shaders
(currently for WebGL only).
- Added support for two-sided surfaces in WebGL.
- Added
demo("rglExamples")
to display all the examples
in the rgl
help in a collection of web pages.
This showed up a number of small bugs, which have been
fixed.
movie3d()
now optionally tries the R magick
package first,
then the external ImageMagick v7 command magick
before trying convert
. (The external change
suggested by Earl F. Glynn.)
par3d()
reports on the version of OpenGL that it sees
(as component "glVersion"
).
Bug fixes
- Fixed bug in conversion of bounding box decorations
used in
rglwidget()
.
addNormals()
gave an error if the mesh it was working
with had degenerate triangles or quads. (Reported
by Rolf Turner and Graham Griffiths.)
- Auto-clipping sometimes changed result vectors into
lists.
- The controllers did not recycle some values correctly.
- Fixed bug in initialization of
playwidget()
s.
- Fixed some bugs in
pch3d()
(reported by Gina Joue).
rgl 0.96.0 (2016-08-25)
Major changes
- Added
as.mesh3d()
and plot3d.deldir()
and persp3d.deldir()
methods to
allow plotting of surfaces defined by irregular collections of points.
- Added
rglToLattice()
and rglToBase()
functions to compute Euler angles
for the lattice::wireframe()
, lattice::cloud()
, and base graphics persp()
functions.
- Added
arrow3d()
(based on the function of the same name in the
heplots
package).
- Added
pch3d()
to give an approximation
to plotting symbols using pch=<number>
in
base graphics.
- Added support for control of multiple subscenes
to
spin3d()
, par3dinterp()
, play3d()
and movie3d()
.
- Added experimental function
writeASY()
for output in Asymptote format,
which will allow inclusion in PDF files.
- Added
rgl.attrib.info()
to display information about
object attributes.
- Merged
rglwidget
code back into rgl
.
- Functions that modify the scene now return their
value with class
"rglLowlevel"
or "rglHighlevel"
(using the new lowlevel()
or highlevel()
functions) to indicate that a low- or high-level plotting function
has been called. If the new option
"rgl.printRglwidget"
is TRUE
, printing objects
of either class will trigger automatic
printing of the rgl
scene using rglwidget()
.
Minor changes
- Gave better error when XQuartz is not found, tried for better test.
- Added more information on backgrounds to
scene3d()
to allow them to be used in rglwidget()
.
- Now uses forward slashes in
rgl.postscript(fmt = "tex")
generated code.
(Thanks to Uwe Ligges for the problem report.)
cylinder3d()
now defaults to a rotation minimizing local frame.
- Added this NEWS file.
- Added better support for backgrounds.
- Added support for orthographic projections (
FOV = 0
).
- Added simple Shiny demo using tabs.
- Added version dependency for
jsonlite
so that the
new faster matrix code will be used.
- The worker functions used by
subdivision3d()
have
been exported for use on their own.
- The
rglwidget()
code now supports textures on spheres.
It now uses the same mesh as the one used inside R.
(The lack of support was pointed out by Justin McManus.)
Bug fixes
- Background clearing was not handled properly. (Thanks to Paul Morse
for a bug report on this.)
- Fixed bug in rendering unlit 3D sprites.
- Web browsers only support a finite number of active
WebGL sessions;
rglwidget()
code now works to make more
careful use of this finite resource, so that large
numbers of rgl
scenes can be present on a single
web page without exhausting it.
rgl 0.95.1441 (2016-01-04)
Bug fixes
- Changed
rgl.pixels()
to attempt to avoid segfault on
OSX. (Thanks to Greg Jefferis for testing and workaround.)
rgl 0.95.1435 (2015-12-28)
Major changes
- The Mac OS X native windowing system (
aglrgl.so
) has been
dropped; it appears not to work in Yosemite and El Capitan.
- WebGL code has been moved to the
rglwidget
package (though
the functions in rgl
still work).
Minor changes
- If
rgl.init()
fails, continue with the NULL
device (with warnings).
scene3d()
now returns the normals and offsets of "planes"
objects, as with "clipplanes" objects. It still returns the triangles from embedding the
planes in the most recent subscene.
Bug fixes
- A memory leak when drawing semi-transparent objects has been
fixed. (Reported by Felix Kuehnl.)
- Bounding box objects sometimes had miscalculated vertices
in
scene3d()
.
rgl 0.95.1367 (2015-10-06)
Major changes
- Added
show2d()
to allow a 2d plot on a quadrilateral
in a scene.
- Added
matrixSetter()
function to allow multiple controls to
modify one matrix.
- Added
vertexSetter()
function to allow easier access to
vertex attributes.
Minor changes
- Made error and warning text more consistent.
- Dropped chunk option
"rgl.keepopen"
; replaced it
with "rgl.newwindow"
.
- Added
accumulate
argument to the subset WebGL controls.
- The
nticks
argument to bbox3d()
was never used and has
been removed. Use xlen
, ylen
or zlen
.
- Dependencies and imports have been updated.
- Used Jeroen Ooms'
js::jshints()
function to clean up the
WebGL Javascript code.
- Allowed
values = NULL
in propertySetter()
and vertexSetter()
to allow code to directly set values.
- Shaders are now stored in Javascript strings, not separate
script sections.
- Shape centers are now stored by
scene3d()
.
- Font family and numeric font number (style) are now returned
by
rgl.attrib()
and are stored by scene3d()
.
Bug fixes
- Fixed bug that sometimes prevented textures from displaying.
rgl.bbox()
(and hence bbox3d()
, decorate3d()
, plot3d()
, etc.)
did not return the correct id for the bounding box decoration.
- Modified configure script to work with OS X 10.11 (suggestion of
Brian Ripley).
- Setting
xlen
etc. to zero in bbox3d()
or rgl.bbox()
now
(correctly) suppresses tick marks. (Reported by
Philipp Angerer.)
- Specifying
normals
or texcoords
in both a
"mesh3d"
object and a call to shade3d()
to display
it caused an error; now the shade3d()
specified
value has priority if override = TRUE
(the default).
- When used with clipping on the bounds,
persp3d()
and plot3d()
did not work properly with a shared mouse. (Reported by
Marian Talbert.)
- Fixed a bug (reported by Dominick Samperi) that caused
vignettes using WebGL code in
knitr
to fail to initialize
properly. This required adding the setupKnitr()
function,
which should be called at the start of each vignette.
It is not called automatically.
- Fixed a bug (reported by Kurt Hornik) that caused
rgl
to
fail to compile when libfreetype
2.6 was linked.
- Fixed a bug in
writePLY()
(reported by Kurt Hornik).
rgl 0.95.1247 (2015-05-01)
Major changes
- Added
subsetSlider()
, subsetSetter()
, clipplaneSlider()
,
propertySlider()
, ageSetter()
, propertySetter()
, par3dinterpSetter()
and
toggleButton()
functions to output HTML/Javascript controls for WebGL.
- Added
hook_rgl()
and hook_webgl()
functions, based on the knitr
functions.
- Added clipping regions to
plot3d()
and persp3d()
.
- Export the
GramSchmidt()
function (request of Remko Duursma)
- Added
readOBJ()
, with a very limited ability to read OBJ
shapefiles.
Minor changes
- If a template file is used in
writeWebGL()
, the string %prefix%
will be replaced in it by the prefix argument.
writeWebGL()
now outputs a Javascript global variable named
"<prefix>rgl"
of class "rglClass"
that allows access to many of the
scene internals. (Inspired by patch submitted by Jeff Allen.)
- User mouse callbacks can now be retrieved within R using
rgl.getMouseCallbacks()
and rgl.getWheelCallback()
, and
may be included in WebGL output.
writeWebGL()
now outputs information on object ids to allow
them to be re-used in multiple figures on the same page.
See the reuse
parameter and attribute of the result.
- Started a vignette describing user interaction in WebGL.
- Set the class of the main
"canvas"
element in
writeWebGL()
output to "rglWebGL"
.
rgl.snapshot()
now evaluates the top
argument after filename
and fmt
, so windows created when those are evaluated don't
overlay the rgl
window. (Suggestion of Keith Jewell.)
writeWebGL()
now includes an argument commonParts
, to allow
omission of common code in multi-figure displays.
- If
template
is NULL
in writeWebGL()
, no template file is used.
- The
persp.function()
method is now smarter about setting default
axis labels.
- The package now contains a vignette giving an overview of
the functions.
triangulate()
now supports polygons expressed with 3
coordinates (though they are still assumed to be planar).
par3d()
now includes "listeners"
, a list of subscenes that
respond to mouse actions in the current subscene.
- The Windows configuration file has been modified to work in
R-devel (to become R 3.2.0).
Bug fixes
- Fixed bug in
abclines3d()
that caused it to skip lines that passed
through the corners of the bounding box. (Reported by Sven Laur.)
- The
NULL
device did not handle changes to par3d("windowRect")
properly.
- Subscenes with
ignoreExtent = TRUE
were not plotted.
- The bounding box calculations now take clipping planes into account.
writeWebGL()
did not display the bboxdeco
properly when working
in a subscene.
rgl 0.95.1158 (2014-11-12)
Minor changes
rgl.snapshot()
now works with the NULL
device (but produces a
black snapshot). This allows testing with RGL_USE_NULL
.
rgl 0.95.1157 (2014-10-28)
Major changes
- Allowed background of window to show bitmap; added
bgplot3d()
and legend3d()
functions.
Bug fixes
- Reverted misguided changes to
par3d("modelMatrix")
from 0.94.
This affects rgl.projection()
as well.
- Fixed bug (introduced in 0.94) causing loss of rectangle showing
selection area. (Reported by John Fox and others.)
- The
NULL
device now does not make any spurious OpenGL calls.
rgl 0.94.1143 (2014-09-30)
Major changes
- Added function methods for
persp3d()
and plot3d()
, to allow
surfaces to be plotted just by specifying the function.
Bug fixes
- Fixed a bug introduced in 0.94 that made user callbacks crash R.
(Reported by Dave Hadka.)
- Fixed a bug exposed in 0.94 (but really introduced in 0.93.952)
that caused
writeWebGL()
to fail when a NULL
device was active.
- Fixed a bug introduced in 0.94 with writing 3D sprite objects.
- Fixed a bug computing the bounding box of an embedded subscene.
rgl 0.94
Major changes
- Added "subscenes", i.e. scenes of objects nested within the
main window. This affects a lot of other functions as well,
which now act either on a single subscene or on the
overall scene.
- Added configurable mouse wheel actions via
par3d()
or
rgl.setWheelCallback()
.
Minor changes
- Allowed the coordinates of the viewport to be set.
- Changed the behaviour of
pop3d()
and rgl.pop()
: the type is
now ignored if id
is non-zero.
par3d("modelMatrix")
no longer includes the observer translation
- The
par3d()
, par3dinterp()
, and spin3d()
functions now
have arguments dev and subscene to specify where they apply.
- Included a copy of the source to
CanvasMatrix.js
(used by
writeWebGL()
) at the request of the Debian administrators.
- Some of the animations have been sped up at the request of CRAN.
Bug fixes
- The
NULL
device was not removed from the device list when
it was closed. (Reported by Henrik Bengtsson.)
rgl 0.93.1098 (2014-07-02)
Minor changes
rgl.material()
(for textures), rgl.postscript()
and rgl.snapshot()
now call normalizePath()
on filenames, so tilde expansion should
be supported.
- internals are updated to be consistent with macOS 10.9 requirements
- Improved the approximation to the surface normal for degenerate
grids in
surface3d()
and persp3d()
. (Problem found by Graham Griffiths
using polar coordinates; all r=0
points were at the same location.)
- The new surface normals are now saved in memory, so
rgl.attrib()
will return them even if they were calculated by rgl
. * scene3d()
now records light settings.
Bug fixes
par3d()
could generate an error if an unnamed list was passed in.
material3d()
lost settings for textures
- fixed a bug in triangulation code: it failed on
locator()
input.
- The Aqua support now works again, XQuartz is only needed for command
line use in Mac OSX.
- Bounding box calculations for surfaces with user normals were
incorrect.
- An array-overrun bug in
rgl.attrib()
showed up in writeWebGL()
.
(Reported by Brian Ripley.)
rgl 0.93.991 (2013-11-04)
Major changes
- Added
clipplanes3d()
function to implement clip planes. (Still
only partially implemented.)
Minor changes
- Some cleanup of the declarations (submitted by Karl Millar).
rgl 0.93.986 (2013-10-11)
Bug fixes
- The FTGL functions were mistakenly added to the
rgl
namespace
on some OSX compiles.
- Changes have been made to satisfy the stringent requirements of
the Solaris compiler.
rgl 0.93.984 (2013-10-08)
Minor changes
- most
rgl
C++ functions and classes are now in namespace "rgl".
Others have prefix rgl_, with the exception of gl2ps functions,
which all have that prefix, and FTGL functions, which generally
have an FT prefix.
- entry points to the
rgl
DLL are now registered within the DLL,
and on systems that support it, all entry points other than the
registration function are hidden.
Bug fixes
writeWebGL()
and the other write methods did not handle material
information properly after 0.93.975.
rgl 0.93.975 (2013-10-02)
Minor changes
- the
scene3d()
function now records complete information about the
bounding box and the background.
rgl
declares most of its C++ objects in the global namespace.
Recently this has caused clashes with the igraph
package, which
does the same, and which also has a Shape class. As a temporary
workaround the rgl
class has been renamed to "rglShape"
. A full
rgl
namespace will eventually be added, with only the API functions
left in the global namespace.
Bug fixes
rgl.texts()
without a window failed because it queried the window
before opening it.
rgl 0.93.963 (2013-09-04)
Minor changes
- font selection assumed
rgl
was on the search path; now it may be
imported but not attached. Similarly, r3dDefaults
need not be on
the search path.
rgl 0.93.960 (2013-08-31)
Minor changes
writeWebGL()
now forces the position attribute to location 0, a
recommended optimization strategy. The color attribute is
forced to location 1.
- gl2ps has been updated to version 1.3.8 and support for point and line
sizes has been added (bug 4792)
- internal functions
.check3d()
and rgl.select()
have been exported,
as they were used by the car package.
rgl
now prints a warning when a requested font is unavailable and the
default font is substituted.
Bug fixes
- we now check for invalid characters when drawing text using bitmapped
fonts (bug 4787)
writePLY()
had errors writing points and lines.
rgl 0.93.952 (2013-07-25)
Major changes
- added
triangulate()
, polygon3d()
, extrude3d()
and turn3d()
for display of shapes based on two-dimensional polygons or curves.
- added support for "headless" operation: see help for new
function
rgl.useNULL()
.
Minor changes
- added name of device to result returned from
rgl.cur()
; added function
rgl.dev.list()
to list all open devices.
- examples and demos now check
rgl.useNULL()
, and don't run invisible
animations.
Bug fixes
- fixed formatting of vertex reference numbers in
writeOBJ()
(issue
4732, reported by Alejandro Baranek).
rgl 0.93.944
Major changes
- added
identify3d()
function
Minor changes
- write the
rgl
version into the WebGL file
- cleaned up use of
CHECKGLERROR
, so that setting USE_GLGETERROR
to 1 in
R.h
will enable detailed checking
Bug fixes
- fixed bbox bug in
writeOBJ()
(reported by Matthias Zeeman), writePLY()
and writeSTL()
.
aspect3d()
(called by plot3d()
) caused the scene to be redrawn,
even if par3d("skipRedraw")
was TRUE
.
addNormals.mesh3d()
failed on objects when the matrices
of triangles or quadrilaterals had zero columns.
rotate3d.mesh3d()
did not transform normals properly
- the
writeWebGL()
function produced fragment shaders that would not
work in some browsers (e.g. Firefox and Chrome with the ANGLE
WebGL engine).
rgl 0.93.935 (2013-04-28)
Bug fixes
- in certain circumstances since 0.93.930, text would fail to appear.
(Reported by Karline Soetaert.)
rgl 0.93.932 (2013-04-05)
Bug fixes
- calling
rgl.material()
before any rendering caused a crash on OSX.
(Reported by Dan Tenenbaum.)
rgl 0.93.930
Minor changes
- Now handles local (not just directional) lighting. Based on
code contributed by Alexander Senger.)
writeWebGL()
handles lighting properly. Based on code contributed
by Alexander Senger.
Bug fixes
writeWebGL()
did not handle snapshot=FALSE
properly. (Reported
by Yihui Xie.)
rgl 0.93.928 (2013-02-07)
Minor changes
- Updated the configure file using autoconf 2.69
- Forced OSX installs to put
/usr/X11/bin
at the head of the path
when looking for freetype-config
rgl 0.93
Major changes
- Added
readSTL()
and writeSTL()
functions
- Added
writePLY()
and writeOBJ()
functions
- Added
scene3d()
function
- Added
selectpoints3d()
function to select points from the scene.
Minor changes
- Added
expand
argument to decorate3d()
and axes3d()
- Added
base
argument to spin3d()
result
- Added section argument to
cylinder3d()
- Added
res_name="rgl"
and res_class="R_x11"
to the WM_CLASS
property of X11
windows. (Contributed by Philip Johnson.)
- Added code to work with R 3.0.0
setHook()
changes
- The
rgl
window now handles ESC
key presses. During selection
and play3d()
they abort the process; otherwise they are ignored.
- Copied the
R_pretty0()
function from R sources to avoid warning.
Bug fixes
writeWebGL()
did not render semi-transparent surfaces properly.
(Reported by Robert Esswein.)
rgl 0.92.894 (2012-10-22)
Bug fixes
- remove debugging code from
configure.win
that was causing problems
on the CRAN WinBuilder system
rgl 0.92.893
Bug fixes
rgl.light()
and light3d()
did not return the light ID value.
rgl 0.92.892 (2012-07-19)
Minor changes
- Added declaration needed by Solaris.
rgl 0.92.891 (2012-07-17)
Minor changes
- Added support for 3d sprites to
writeWebGL()
.
rgl 0.92.887
Minor changes
- Added "caps" to the end of
cylinder3d()
objects.
rgl 0.92.883
Major changes
- Added 3d "sprites" -- shapes that maintain their initial orientation.
rgl 0.92.881
Bug fixes
- Fixed degenerate (e.g. straight line) cases in
cylinder3d()
.
rgl 0.92.880 (2012-05-08)
Minor changes
- Rearranged declarations for compatibility with gcc 4.7.
rgl 0.92.879 (2012-04-08)
Major changes
- Added
writeWebGL()
function, to allow scenes to be viewed in a web
browser.
Minor changes
- Removed
rgl.save.texture()
: textures are not saveable!
- Added "centers" to the attributes that can be queried, for depth sorted
transparent rendering.
rgl 0.92.861 (2012-03-26)
Minor changes
- Added
rgl.save.texture()
to get texture from an object.
Bug fixes
- Fixed segfault on startup on Windows in MDI mode.
rgl 0.92.858 (2012-03-20)
Major changes
- Added
Sweave()
support through the rgl.Sweave()
driver and the Sweave.snapshot()
function.
- Added
rgl.abclines()
, rgl.planes()
, abclines3d()
and planes3d()
to draw
lines and planes intersecting with the bounding box.
- Functions
rgl.attrib.count()
and rgl.attrib()
(and internal function
rgl.getmaterial()
) added to allow objects in the scene to be examined.
Minor changes
- Added declarations for Solaris compatibility (from Brian Ripley)
- Fixed
configure.win
for bi-arch compatibility. Windows installers can
set HAVE_PNG
to a non-empty value, and rgl
will look for
the libpng files in the default LOCAL_SOFT
location when installing.
- Added
"depth_mask"
and "depth_test"
material properties, to allow control
over how objects are obscured by each other.
- Added iterative computation of the bounding box to handle objects like
spheres, which need to maintain their apparent shape as the scaling
changes.
- Improved the bounding box decoration in two ways: it can now draw the
front faces (to surround the whole graph), and can label edges with pretty
labels.
plot3d()
was modified to use this instead of manually setting axis
locations and using box3d()
to draw a box, allowing resizable labelled
axes.
- Removed some unnecessary declarations from
rglmath.h
that were causing
problems in an old version of gcc on Solaris.
rgl.postscript()
now adjusts the size of text following the cex
setting.
The font
and family
settings are still ignored.
- Transparency in material textures was not always rendered properly.
- In OSX, the Carbon system has been replaced by a Cocoa system.
(Code contributed by Adam Strzelecki). For compatibility with the
Windows build system, the new files have been put into
src/osx
.
- Hardware antialiasing is now used if the OpenGL driver supports
it. Set
options(rgl.antialias=0)
to disable it.
- Updated gl2ps to version 1.3.6
Bug fixes
- Bug fix for
divide.mesh3d()
in handling normals.
rgl.ids()
did not return all object ids as documented.
rgl 0.92 (2010-10-07)
Minor changes
- Added detection of 64 bit MacPorts compiler to configure script.
(Bug #861)
- Allowed texture coordinates to be specified in mesh objects.
- Updated gl2ps to version 1.3.5
- Should now install using
--merge-multiarch
on Windows
rgl 0.91 (2010-04-05)
Minor changes
- Added
R_ARCH*
macros to configure.win
for Win64 compatibility
Bug fixes
- Fixed bug in
rgl.texts()
: zero-length texts argument caused crash.
(Reported by Michael Friendly.)
- Fixed bad declaration in
rglmath.h
rgl 0.90 (2010-02-12)
Minor changes
- Added
startTime
argument to play3d()
and movie3d()
.
- Fixed
configure.ac
as suggested by Jens Elkner.
- Updated declarations for libpng 1.4.0 compatibility.
Bug fixes
- An off-by-one error caused the
"alpha"
component of the material
properties to be messed up. (Bug #809)
rgl 0.89 (2010-01-01)
Bug fixes
- Fixed rounding errors and
Xvfb
errors in rgl.pixels()
examples
and demo.
rgl 0.88
Minor changes
- Add
keepVars
argument to cylinder3d()
, for debugging or special
effects.
- Add
BugReports
field to DESCRIPTION
.
rgl 0.87 (2009-09-09)
Minor changes
- Allowed
FOV
to be set to 0, for an orthogonal projection.
- Changed
seq(along=...)
to seq_along(...)
.
Bug fixes
- Fixed crash when zero-length color vector was used.
- Fixed crash in X11 after closing a window
- Fixed typo in
cylinder3d()
.
- Cleaned up bad links in Rd files.
rgl 0.85
Major changes
- Added
addNormals()
generic, to add normals for smooth surface rendering.
- Added
cylinder3d()
function, to make cylindrical or "tube" plots.
Minor changes
- Added some namespace declarations to the C++, and renamed
math.h
, for
compatibility with Sun compilers (contributed by Brian Ripley).
- Fixed visibility of some
shade3d()
, wire3d()
and points3d()
methods.
Bug fixes
- Fixed
material3d("color")
bug introduced in 0.82.
rgl 0.84 (2009-03-15)
Major changes
- Added triangle meshes, shape lists, the Platonic solids and a cuboctahedron.
- Added classes
"mesh3d"
and "shapelist3d"
; "qmesh3d"
is only kept for
back compatibility.
Bug fixes
- Bug fix to stop crashes when material is set before the first window is
opened.
rgl 0.83-3 (2009-02-24)
Bug fixes
- Quick fix for R 2.9.x compatibility, and to remove accidental change
introduced in v0.83 which caused errors on plotting without
open3d()
.
rgl 0.83-1 (2009-02-19)
Minor changes
- Don't try to build Carbon driver in 64 bit Mac OS (contributed by
Brian Ripley).
- Did not assume OpenGL 1.2 was available in material properties.
- Added numerous error checks.
Bug fixes
- Fixed
rgl.pixels()
example for weird displays.
- Fixed
demo(stereo)
to add sync in X11: X windows seemed to grab
images before they were redrawn.
- Rearranged headers for Win64 compatibility (contributed by Alex
Chen).
rgl 0.82 (2009-01-30)
Major changes
- added
rgl.pixels()
to read the generated image, and demo("stereo")
to illustrate its use.
Minor changes
- rewrote internal rendering of transparent and anti-aliased shapes,
so they will be rendered better when there are several in the same
scene
- added material properties
"point_antialias"
, which causes points to be
drawn as smooth circles, and "line_antialias"
, which causes
lines to be antialiased.
- added material parameter
"lwd"
for line width; "size"
now applies only
to points.
- increased default point size to 3 pixels across.
movie3d()
gains a "type" argument to set the output type, and the
convert
argument is more flexible.
rgl.snapshot()
gives more informative error messages when libpng is
not available.
axis3d()
now uses format()
rather than as.character()
to give
nicer looking labels.
- use R
warning()
to report messages, rather than popups or REprintf
.
Bug fixes
- fixed a bug in the bounding box decoration which caused axis labels
to be plotted in the wrong place.
- fixed a bug in the Windows driver which caused the standard system
font to disappear when justified.
- fixed bug in
open3d()
: "..." was being ignored.
- fixed bug in
qmesh3d()
: homogeneous=FALSE
coordinates were not
handled properly.
- the clipping volume calculation was incorrect when scaling was used.
- corrected the
?rgl
example to display this file.
rgl 0.81 (2008-08-05)
Minor changes
- converted Freetype font error into warning
Bug fixes
rglFonts()
was being set at install time, but it should be set at load
time.
- fixed configuration problems in OS X
- fixed executable marker on a number of files
rgl 0.80 (2008-07-21)
Minor changes
- worked around bug(?) in Mac OSX FTGL rendering
- updated FTGL to 2.1.3rc5
rgl 0.79 (2008-06-03)
Minor changes
- added
mouseCallbacks()
demo, to show R implementations of standard
mouse handlers, multiple connected windows, stereo view, etc.
- added "silent" argument to
rgl.set()
, to allow temporary changes
to focus without changing window labels.
- added natural spline extrapolation to
par3dinterp()
.
Bug fixes
rgl.pop()
could cause corruption when multiple windows were open.
rgl 0.78
Minor changes
rgl.texts()
and text3d()
can now handle font and size specifications
using the FreeType library on any platform, or GDI on Windows.
adj
is supported both horizontally and vertically in drawing text.
Bug fixes
- fix miscalculation of
mouseMatrix
that caused disappearing views.
rgl.pop()
was very slow when given a long list of ids.
- a workaround for OSX 10.5 OpenGL problems has been incorporated
(thanks to [email protected]).
rgl 0.77 (2008-03-11)
Bug fixes
par3d("windowRect")
returned garbage if there was no window open.
persp3d()
and plot3d()
sometimes miscalculated ranges involving NAs.
select3d()
and rgl.select()
produced a very inefficient test function.
rgl 0.76 (2007-12-02)
Minor changes
- rename ChangeLog file to NEWS, as per discussion on R-devel
- add
"windowRect"
to par3d()
parameters to allow window size to be
controlled from R.
Bug fixes
- put our own
assert()
macro in place to avoid crashing R.
rgl 0.75 (2007-10-15)
Major changes
- add
play3d()
, movie3d()
, par3dinterp()
, and spin3d()
functions, with flag demo
Bug fixes
- rounding error could cause
par3d("userMatrix")
to generate NaNs and fail
- workaround for
Xvfb
on macOS problems
rgl 0.74 (2007-08-13)
Major changes
- add
rgl.setMouseCallbacks()
to allow user actions
Minor changes
- clean up
#include
s
- clean up some calls for SunStudio 12 compiler
rgl 0.73 (2007-07-17)
Minor changes
- partial changes to avoid crash on macOS with
Xvfb
- change to
rgl_init()
for R 2.6.0 compatibility
rgl 0.72 (2007-06-03)
Minor changes
- declaration changes for compatibility with R 2.6.0 (from Brian Ripley)
rgl 0.71 (2007-04-23)
Major changes
- allowed normals and texture coordinates to be specified in triangles, quads and surfaces
Minor changes
- changes to configure script from Laszlo Kajan and Brian Ripley: should
now be much more portable
- removed deprecated OSX font setting calls
- texture properties are now returned by
material3d()
- normals may be specified in
qmesh
objects, but (at present) subdivision3d()
removes them
material3d()
now preserves the values of unspecified parameters (as documented,
but not previously functioning)
clear3d()
can now reset material properties to the defaults, and
open3d()
does this.
- minor fix for gcc 4.3 compatibility
- minor fix for R 2.5+ compatibility
- allowed more general surfaces to be plotted by
rgl.surface()
, surface3d()
and
persp3d()
, by specifying matrices for x and y coordinates
- added world map texture, used in
example(persp3d)
.
rgl 0.70 (2007-01-07)
Minor changes
- OSX now builds two libraries, one for AGL, one for X11
- resolve entry points at load time, not call time
- updated gl2ps to version 1.3.2
- tweaked positioning of labels in bounding box decoration
- moved this file (ChangeLog) to inst directory, so it will be installed,
and added code to display it to the
rgl
help topic.
Bug fixes
- fixed bug in
rgl.postscript()
in Linux, added text support to it
snapshot3d()
wasn't being exported, and snapshots were from the back buffer
- fixed bug that could cause crash on shutdown
rgl 0.69 (2006-12-08)
Minor changes
- allow selection to use any button
- allow NA in primitives, surfaces, texts, and sprites
- report error in OSX if the wrong configure options were used.
Bug fixes
persp3d()
partially ignored add=TRUE
plot3d.qmesh3d()
did not return result
- display was not being updated properly in OSX
rgl 0.68 (2006-09-12)
Major changes
- added
grid3d()
, added nticks
argument to bbox3d()
, axis3d()
and axes3d()
.
Minor changes
- fixed sphere drawing so spheres are spheres regardless of
par3d("scale")
- added
type="s"
to plot3d()
to draw spheres
- fixed handling of "..." in axis related functions
- added full MDI support
- removed use of
List
and ListIterator
internally
- fixed handling of axes and boxes when a coordinate had zero extent
- changed
rgl.viewpoint()
default to be compatible with r3dDefaults
- added id return values to primitives and higher level functions,
and to
rgl.pop()
; added rgl.ids()
to report on them.
- updated gl2ps to version 1.3.1, adding support for svg and pgf output formats.
rgl 0.67-2 (2006-07-11)
rgl 0.67 (2006-07-10)
- added support for png files with palettes, and grayscale pngs with 1, 2 or 4 bits
per pixel
- added
"ignoreExtent"
option to par3d()
: objects plotted when this is true
are ignored when calculating the bounding box
- added
axis3d()
, axes3d()
, box3d()
, mtext3d()
, title3d()
functions from djmrgl
for
annotating plots.
- added
plot3d()
high level plot function
- added
material3d()
, which can both set and query material properties; changed
most *3d
functions so they leave material invariant across calls.
- changed
open3d()
to set background and material defaults
- added
aspect3d()
to control the aspect ratio of the bounding box.
- added
xAxis
, yAxis
and zAxis
mouse modes, set zAxis
as r3d
default.
- added
persp3d()
function
- changed error messages to go through
REprintf
in X11 and OSX
- fixed segfault if
rgl_init()
failed
- converted type of
viewport
argument in user2window()
and window2user()
calls
- if the
rgl_init()
call fails, the package will still load with a warning (but
most function calls will result in errors).
- added
par3d("scale")
to handle aspect3d()
operations internally.
- added
ellipse3d()
generic and methods for drawing confidence ellipsoids
- added
decorate3d()
to draw all the decorations, plot3d.qmesh3d()
method.
- changed zoom to use ratio scale over larger range
- fixed bug causing jump after resize in Mac OSX (and maybe other platforms)
rgl.primitive()
now does sanity checks on inputs
rgl 0.66 (2006-02-24)
- added
"all"
and "viewpoint"
to rgl.clear()
and clear3d()
- added static libpng build support and user customizable prefix (unix)
- used
xyz.coords()
in all functions taking x, y, z coordinates, allowing
matrix or dataframe arguments (among others)
- added
par3d(skipRedraw=TRUE)
to allow drawing to be done without
being rendered
- fixed display list memory leak when drawing shapes (e.g. spheres)
- Changes for compatibility with strict enforcement of file naming rules in R 2.3.0.
rgl 0.65 (2005-08-14)
- simplified build system: uses 'R' build system
- added generic visualization/rendering interface (R3D)
- text justification from 0 to 1
- added primitive type:
linestrip
- fixed
rgl.bringtotop()
, added stay option (win32)
- added 4x4 matrix functions from
djmrgl
- added
rgl.user2window()
and rgl.window2user()
functions
- added user-selectable mouse handlers
- added selection mouse handler
- added trackball mouse handler
- added z-distance sorted rendering of alpha-blended faces
- added gl2ps patch ( contributed by Albrecht Gebhard )
- added port: native Mac OS X Carbon
- bugfix:
rgl.close()
, rgl.quit()
crashed on X11 occasionally.
- generalized
rgl.surface()
to allow surface over any coordinate plane.
- added
r3dDefaults
variable to allow user to set defaults
- added environment texture-mapping
rgl 0.64-13 (2004-06-18)
- DESCRIPTION fix: moved R 1.41 -> R 1.4.1 dependency
rgl 0.64-12 (2004-06-18)
- CRAN bugfix: permissions of cleanup fixed.
rgl 0.64-11
- removed several redundant semicolons, required by gcc 3.4 ansi-pedantic mode.
- win32: uses R's
zlib
and libpng
sources
- win32: added virtual destructor in
Win32GUIFactory
(removes warning)
rgl 0.64-10 (2004-03-03)
- updated
.C()
calls using PACKAGE="rgl"
- updated
Maintainer.mk
using correct zlib
version
- improved dynamic unload using
library.dynam.unload()
- conditional macOS x Darwin code in
.First.lib()
rgl 0.64-9
- macOS X 'Panther' G5 fix for OpenGL library loading in .first.lib
- removed
lpng
and zlib
from source tree
- support for automatic downloading of
zlib
and lpng
on win32
- added demo directory with several examples using
demo(rgl)
rgl 0.64-8
- build bugfix : removed
rgl/src/Makefile
- updated configure to check and setup
LDFLAGS
for OpenGLU
library
rgl 0.64-7
- added mouse capturing
rgl.sprites()
'radius' bug fixed
- memory leak bugfix: texture objects are now
AutoDestroy
and used through Ref
's
- resource management improvement: pixmaps get
free
'd when they become unused
e.g. texture objects are created.
- no limitations on pixmap sizes
- mipmap support
- support for different texture minification and magnification filters
rgl 0.64-6
- updated build system: added
setversion.sh
- with MinGW version 3.0.1 pixmap loading does work
project.mk
, win32.mk
and x11.mk
in src/build
changed
now a single variable MODS will extend.
- MinGW build system changed.
rgl.dll
now contains an R compliant Resource information
generated by R perl
script
- bug fix: R 1.8.0/win32 does not detach packages when quit
it is safe now to call
rgl_quit()
and lib_quit()
multiple times
win32lib.cpp
: added dllmain
that calls rgl_quit()
on process exit
- added core support for
devcpp
IDE
rgl 0.64-5
rgl 0.64-4
- manual update
- acquired valid CRAN package status,
R CMD check
runs through with 2 WARNINGS
(according to latex
, and codoc
)
- uploaded to cvs
rgl 0.64-3
- configure.ac: X11 library path broken, fixed
x11gui
: glXChooseVisual()
part fixed
- code cleanup:
rglview.h
- added:
man/maintainer.Rd
maintainer information
rgl 0.64-2
rgl.quads()
: enum
id was broken, fixed ("quads" -> "quadrangles")
rgl 0.64
- autoconf build system
- moved textures to
inst/
directory
- x11 port
win32/vc
: fixed fpu control word precision to remain on 64 bit
links with fp10.obj
- changed texture mapping t coordinate for Surface node
rgl 0.63
- API: added
rgl_init()
, rgl_quit()
: explicit client initialization
- added
setup.bat
: build setup for windows
- win32 setup: MinGW compiler
- win32 setup: visual c++ compiler through
gui
environment
rgl 0.62
- modified sphere set
- support R color strings
- use
system.file( <subpath>, package="rgl" )
in examples to retrieve texture files
- rewrote R code :
- clear
enum
types
- vertex vector datatype (internal representation matrix)
rgl 0.61
- added:
rgl.sprites()
- added: fps counter
- added:
autoUpdate
, modified win32 main loop, on hide, autoUpdate
disabled, on show enabled
- modified material: added alpha vector
rgl 0.60