The magick package provide a modern and simple toolkit for image processing in R. It wraps the ImageMagick STL which is the most comprehensive open-source image processing library available today.
The ImageMagick library has an overwhelming amount of functionality. Magick exposes a decent subset of it, but it is impossible to document everything in detail. This article introduces some basic concepts and examples to get started.
magick
On Windows or macOS the package is most easily installed via CRAN.
The binary CRAN packages work out of the box and have most important
features enabled. Use magick_config
to see which features
and formats are supported by your version of ImageMagick.
## Linking to ImageMagick 6.9.12.98
## Enabled features: fontconfig, freetype, fftw, heic, lcms, pango, raw, webp, x11
## Disabled features: cairo, ghostscript, rsvg
## Using 4 threads
## List of 24
## $ version :Class 'numeric_version' hidden list of 1
## ..$ : int [1:4] 6 9 12 98
## $ modules : logi TRUE
## $ cairo : logi FALSE
## $ fontconfig : logi TRUE
## $ freetype : logi TRUE
## $ fftw : logi TRUE
## $ ghostscript : logi FALSE
## $ heic : logi TRUE
## $ jpeg : logi TRUE
## $ lcms : logi TRUE
## $ libopenjp2 : logi TRUE
## $ lzma : logi TRUE
## $ pangocairo : logi TRUE
## $ pango : logi TRUE
## $ png : logi TRUE
## $ raw : logi TRUE
## $ rsvg : logi FALSE
## $ tiff : logi TRUE
## $ webp : logi TRUE
## $ wmf : logi TRUE
## $ x11 : logi TRUE
## $ xml : logi TRUE
## $ zero-configuration: logi FALSE
## $ threads : int 4
On Linux you need to install the ImageMagick++ library: on Debian/Ubuntu this is called libmagick++-dev:
sudo apt-get install libmagick++-dev
On Fedora or CentOS/RHEL we need ImageMagick-c++-devel:
sudo yum install ImageMagick-c++-devel
To install from source on macOS you need either
imagemagick@6
or imagemagick
from
homebrew.
brew install imagemagick@6
Unfortunately the current imagemagick@6
configuration on
homebrew disables a bunch of features, including librsvg and fontconfig.
Therefore the quality of fonts and svg rendering might be suboptimal.
The is not a problem for the CRAN binary package.
What makes magick so magical is that it automatically converts and
renders all common image formats. ImageMagick supports dozens of formats
and automatically detects the type. Use
magick::magick_config()
to list the formats that your
version of ImageMagick supports.
Images can be read directly from a file path, URL, or raw vector with
image data with image_read
. The image_info
function shows some meta data about the image, similar to the
imagemagick identify
command line utility.
library(magick)
tiger <- image_read_svg('http://jeroen.github.io/images/tiger.svg', width = 350)
print(tiger)
## format width height colorspace matte filesize density
## 1 PNG 350 350 sRGB TRUE 0 72x72
We use image_write
to export an image in any format to a
file on disk, or in memory if path = NULL
.
If path
is a filename, image_write
returns
path
on success such that the result can be piped into
function taking a file path.
Magick keeps the image in memory in its original format. Specify the
format
parameter image_write
to convert to
another format. You can also internally convert the image to another
format earlier, before applying transformations. This can be useful if
your original format is lossy.
## format width height colorspace matte filesize density
## 1 PNG 350 350 sRGB TRUE 0 72x72
Note that size is currently 0 because ImageMagick is lazy (in the good sense) and does not render until it has to.
IDE’s with a built-in web browser (such as RStudio) automatically display magick images in the viewer. This results in a neat interactive image editing environment.
Alternatively, on Linux you can use image_display
to
preview the image in an X11 window. Finally image_browse
opens the image in your system’s default application for a given
type.
Another method is converting the image to a raster object and plot it on R’s graphics display. However this is very slow and only useful in combination with other plotting functionality. See #raster below.
The best way to get a sense of available transformations is walk
through the examples in the ?transformations
help page in
RStudio. Below a few examples to get a sense of what is possible.
Several of the transformation functions take an geometry
parameter which requires a special syntax of the form
AxB+C+D
where each element is optional. Some examples:
image_crop(image, "100x150+50")
: crop out
width:100px
and height:150px
starting
+50px
from the leftimage_scale(image, "200")
: resize proportionally to
width: 200px
image_scale(image, "x200")
: resize proportionally
to height: 200px
image_fill(image, "blue", "+100+200")
: flood fill
with blue starting at the point at x:100, y:200
image_border(frink, "red", "20x10")
: adds a border
of 20px left+right and 10px top+bottomThe full syntax is specified in the Magick::Geometry documentation.
## format width height colorspace matte filesize density
## 1 PNG 220 445 sRGB TRUE 73494 72x72
# Add 20px left/right and 10px top/bottom
image_border(image_background(frink, "hotpink"), "#000080", "20x10")
With image_fill
we can flood fill starting at pixel
point
. The fuzz
parameter allows for the fill
to cross for adjacent pixels with similarish colors. Its value must be
between 0 and 256^2 specifying the max geometric distance between colors
to be considered equal. Here we give professor frink an orange shirt for
the World Cup.
ImageMagick also has a bunch of standard effects that are worth checking out.
The image_convolve()
function applies a kernel
over the image. Kernel convolution means that each pixel value is
recalculated using the weighted neighborhood sum defined in the kernel
matrix. For example lets look at this simple kernel:
kern <- matrix(0, ncol = 3, nrow = 3)
kern[1, 2] <- 0.25
kern[2, c(1, 3)] <- 0.25
kern[3, 2] <- 0.25
kern
## [,1] [,2] [,3]
## [1,] 0.00 0.25 0.00
## [2,] 0.25 0.00 0.25
## [3,] 0.00 0.25 0.00
This kernel changes each pixel to the mean of its horizontal and vertical neighboring pixels, which results in a slight blurring effect in the right-hand image below:
img <- image_resize(logo, "300x300")
img_blurred <- image_convolve(img, kern)
image_append(c(img, img_blurred))
Or use any of the standard kernels
Finally it can be useful to print some text on top of images:
# Add some text
image_annotate(frink, "I like R!", size = 70, gravity = "southwest", color = "green")
# Customize text
image_annotate(frink, "CONFIDENTIAL", size = 30, color = "red", boxcolor = "pink",
degrees = 60, location = "+50+100")
# Fonts may require ImageMagick has fontconfig
image_annotate(frink, "The quick brown fox", font = 'Times', size = 30)
Fonts that are supported on most platforms include
"sans"
, "mono"
, "serif"
,
"Times"
, "Helvetica"
,
"Trebuchet"
, "Georgia"
,
"Palatino"
or "Comic Sans"
.
Each of the image transformation functions returns a modified copy of the original image. It does not affect the original image.
frink <- image_read("https://jeroen.github.io/images/frink.png")
frink2 <- image_scale(frink, "100")
image_info(frink)
## format width height colorspace matte filesize density
## 1 PNG 220 445 sRGB TRUE 73494 72x72
## format width height colorspace matte filesize density
## 1 PNG 100 202 sRGB TRUE 0 72x72
Hence to combine transformations you need to chain them:
test <- image_rotate(frink, 90)
test <- image_background(test, "blue", flatten = TRUE)
test <- image_border(test, "red", "10x10")
test <- image_annotate(test, "This is how we combine transformations", color = "white", size = 30)
print(test)
## format width height colorspace matte filesize density
## 1 PNG 465 240 sRGB TRUE 0 72x72
Using pipe syntax makes it a bit more readable
The examples above concern single images. However all functions in magick have been vectorized to support working with layers, compositions or animation.
The standard base methods [
[[
,
c()
and length()
are used to manipulate
vectors of images which can then be treated as layers or frames.
# Download earth gif and make it a bit smaller for vignette
earth <- image_read("https://jeroen.github.io/images/earth.gif") |>
image_scale("200x") |>
image_quantize(128)
length(earth)
## [1] 44
## format width height colorspace matte filesize density
## 1 GIF 200 200 RGB FALSE 0 72x72
## 2 GIF 200 200 RGB TRUE 0 72x72
## 3 GIF 200 200 RGB TRUE 0 72x72
## 4 GIF 200 200 RGB TRUE 0 72x72
## 5 GIF 200 200 RGB TRUE 0 72x72
## 6 GIF 200 200 RGB TRUE 0 72x72
We can stack layers on top of each other as we would in Photoshop:
bigdata <- image_read('https://jeroen.github.io/images/bigdata.jpg')
frink <- image_read("https://jeroen.github.io/images/frink.png")
logo <- image_read("https://jeroen.github.io/images/Rlogo.png")
img <- c(bigdata, logo, frink)
img <- image_scale(img, "300x300")
image_info(img)
## format width height colorspace matte filesize density
## 1 JPEG 300 225 sRGB FALSE 0 72x72
## 2 PNG 300 232 sRGB TRUE 0 72x72
## 3 PNG 148 300 sRGB TRUE 0 72x72
A mosaic prints images on top of one another, expanding the output canvas such that that everything fits:
Flattening combines the layers into a single image which has the size of the first image:
Flattening and mosaic allow for specifying alternative composite operators:
Appending means simply putting the frames next to each other:
Use stack = TRUE
to position them on top of each
other:
Composing allows for combining two images on a specific position:
When reading a PDF document, each page becomes an element of the vector. Note that PDF gets rendered while reading so you need to specify the density immediately.
manual <- image_read_pdf('https://cloud.r-project.org/web/packages/magick/magick.pdf', density = 72)
image_info(manual)
## format width height colorspace matte filesize density
## 1 PNG 612 792 sRGB TRUE 0 72x72
## 2 PNG 612 792 sRGB TRUE 0 72x72
## 3 PNG 612 792 sRGB TRUE 0 72x72
## 4 PNG 612 792 sRGB TRUE 0 72x72
## 5 PNG 612 792 sRGB TRUE 0 72x72
## 6 PNG 612 792 sRGB TRUE 0 72x72
## 7 PNG 612 792 sRGB TRUE 0 72x72
## 8 PNG 612 792 sRGB TRUE 0 72x72
## 9 PNG 612 792 sRGB TRUE 0 72x72
## 10 PNG 612 792 sRGB TRUE 0 72x72
## 11 PNG 612 792 sRGB TRUE 0 72x72
## 12 PNG 612 792 sRGB TRUE 0 72x72
## 13 PNG 612 792 sRGB TRUE 0 72x72
## 14 PNG 612 792 sRGB TRUE 0 72x72
## 15 PNG 612 792 sRGB TRUE 0 72x72
## 16 PNG 612 792 sRGB TRUE 0 72x72
## 17 PNG 612 792 sRGB TRUE 0 72x72
## 18 PNG 612 792 sRGB TRUE 0 72x72
## 19 PNG 612 792 sRGB TRUE 0 72x72
## 20 PNG 612 792 sRGB TRUE 0 72x72
## 21 PNG 612 792 sRGB TRUE 0 72x72
## 22 PNG 612 792 sRGB TRUE 0 72x72
## 23 PNG 612 792 sRGB TRUE 0 72x72
## 24 PNG 612 792 sRGB TRUE 0 72x72
## 25 PNG 612 792 sRGB TRUE 0 72x72
## 26 PNG 612 792 sRGB TRUE 0 72x72
## 27 PNG 612 792 sRGB TRUE 0 72x72
## 28 PNG 612 792 sRGB TRUE 0 72x72
## 29 PNG 612 792 sRGB TRUE 0 72x72
## 30 PNG 612 792 sRGB TRUE 0 72x72
## 31 PNG 612 792 sRGB TRUE 0 72x72
## 32 PNG 612 792 sRGB TRUE 0 72x72
## 33 PNG 612 792 sRGB TRUE 0 72x72
## 34 PNG 612 792 sRGB TRUE 0 72x72
## 35 PNG 612 792 sRGB TRUE 0 72x72
## 36 PNG 612 792 sRGB TRUE 0 72x72
## 37 PNG 612 792 sRGB TRUE 0 72x72
## 38 PNG 612 792 sRGB TRUE 0 72x72
## 39 PNG 612 792 sRGB TRUE 0 72x72
## 40 PNG 612 792 sRGB TRUE 0 72x72
## 41 PNG 612 792 sRGB TRUE 0 72x72
## 42 PNG 612 792 sRGB TRUE 0 72x72
## 43 PNG 612 792 sRGB TRUE 0 72x72
## 44 PNG 612 792 sRGB TRUE 0 72x72
Instead of treating vector elements as layers, we can also make them frames in an animation!
Morphing creates a sequence of n
images that gradually
morph one image into another. It makes animations
newlogo <- image_scale(image_read("https://jeroen.github.io/images/Rlogo.png"))
oldlogo <- image_scale(image_read("https://jeroen.github.io/images/Rlogo-old.png"))
image_resize(c(oldlogo, newlogo), '200x150!') |>
image_background('white') |>
image_morph() |>
image_animate(optimize = TRUE)
If you read in an existing GIF or Video file, each frame becomes a layer:
# Foreground image
banana <- image_read("https://jeroen.github.io/images/banana.gif")
banana <- image_scale(banana, "150")
image_info(banana)
## format width height colorspace matte filesize density
## 1 GIF 150 148 sRGB TRUE 0 72x72
## 2 GIF 150 148 sRGB TRUE 0 72x72
## 3 GIF 150 148 sRGB TRUE 0 72x72
## 4 GIF 150 148 sRGB TRUE 0 72x72
## 5 GIF 150 148 sRGB TRUE 0 72x72
## 6 GIF 150 148 sRGB TRUE 0 72x72
## 7 GIF 150 148 sRGB TRUE 0 72x72
## 8 GIF 150 148 sRGB TRUE 0 72x72
Manipulate the individual frames and put them back into an animation:
# Background image
background <- image_background(image_scale(logo, "200"), "white", flatten = TRUE)
# Combine and flatten frames
frames <- image_composite(background, banana, offset = "+70+30")
# Turn frames into animation
animation <- image_animate(frames, fps = 10, optimize = TRUE)
print(animation)
## format width height colorspace matte filesize density
## 1 gif 200 155 sRGB TRUE 0 72x72
## 2 gif 94 105 sRGB TRUE 0 72x72
## 3 gif 125 122 sRGB TRUE 0 72x72
## 4 gif 108 118 sRGB TRUE 0 72x72
## 5 gif 108 105 sRGB TRUE 0 72x72
## 6 gif 92 105 sRGB TRUE 0 72x72
## 7 gif 113 123 sRGB TRUE 0 72x72
## 8 gif 119 118 sRGB TRUE 0 72x72
Animations can be saved as GIF of MPEG files:
A relatively recent addition to the package is a native R graphics device which produces a magick image object. This can either be used like a regular device for making plots, or alternatively to open a device which draws onto an existing image using pixel coordinates.
The image_graph()
function opens a new graphics device
similar to e.g. png()
or x11()
. It returns an
image object to which the plot(s) will be written. Each “page” in the
plotting device will become a frame in the image object.
# Produce image using graphics device
fig <- image_graph(width = 400, height = 400, res = 96)
ggplot2::qplot(mpg, wt, data = mtcars, colour = cyl)
## Warning: `qplot()` was deprecated in ggplot2 3.4.0.
## This warning is displayed once every 8 hours.
## Call `lifecycle::last_lifecycle_warnings()` to see where this warning was
## generated.
We can easily post-process the figure using regular image operations.
## # A tibble: 1 × 7
## format width height colorspace matte filesize density
## <chr> <int> <int> <chr> <lgl> <int> <chr>
## 1 PNG 400 400 sRGB TRUE 0 96x96
Another way to use the graphics device is to draw on top of an exiting image using pixel coordinates.
# Or paint over an existing image
img <- image_draw(frink)
rect(20, 20, 200, 100, border = "red", lty = "dashed", lwd = 5)
abline(h = 300, col = 'blue', lwd = '10', lty = "dotted")
text(30, 250, "Hoiven-Glaven", family = "monospace", cex = 4, srt = 90)
palette(rainbow(11, end = 0.9))
symbols(rep(200, 11), seq(0, 400, 40), circles = runif(11, 5, 35),
bg = 1:11, inches = FALSE, add = TRUE)
dev.off()
## # A tibble: 1 × 7
## format width height colorspace matte filesize density
## <chr> <int> <int> <chr> <lgl> <int> <chr>
## 1 PNG 220 445 sRGB TRUE 0 72x72
By default image_draw()
sets all margins to 0 and uses
graphics coordinates to match image size in pixels (width x height)
where (0,0) is the top left corner. Note that this means the y axis
increases from top to bottom which is the opposite of typical graphics
coordinates. You can override all this by passing custom
xlim
, ylim
or mar
values to
image_draw
.
The graphics device supports multiple frames which makes it easy to create animated graphics. The code below shows how you would implement the example from the very cool gganimate package using the magick graphics device.
library(gapminder)
library(ggplot2)
img <- image_graph(600, 340, res = 96)
datalist <- split(gapminder, gapminder$year)
out <- lapply(datalist, function(data){
p <- ggplot(data, aes(gdpPercap, lifeExp, size = pop, color = continent)) +
scale_size("population", limits = range(gapminder$pop)) + geom_point() + ylim(20, 90) +
scale_x_log10(limits = range(gapminder$gdpPercap)) + ggtitle(data$year) + theme_classic()
print(p)
})
dev.off()
animation <- image_animate(img, fps = 2, optimize = TRUE)
print(animation)
## # A tibble: 12 × 7
## format width height colorspace matte filesize density
## <chr> <int> <int> <chr> <lgl> <int> <chr>
## 1 gif 600 340 sRGB TRUE 0 96x96
## 2 gif 382 236 sRGB TRUE 0 96x96
## 3 gif 392 231 sRGB TRUE 0 96x96
## 4 gif 371 226 sRGB TRUE 0 96x96
## 5 gif 390 220 sRGB TRUE 0 96x96
## 6 gif 371 229 sRGB TRUE 0 96x96
## 7 gif 351 229 sRGB TRUE 0 96x96
## 8 gif 306 205 sRGB TRUE 0 96x96
## 9 gif 318 253 sRGB TRUE 0 96x96
## 10 gif 328 213 sRGB TRUE 0 96x96
## 11 gif 353 203 sRGB TRUE 0 96x96
## 12 gif 345 203 sRGB TRUE 0 96x96
To write it to a file you would simply do:
Magick images can also be converted to raster objects for use with R’s graphics device. Thereby we can combine it with other graphics tools. However do note that R’s graphics device is very slow and has a very different coordinate system which reduces the quality of the image.
Base R has an as.raster
format which converts the image
to a vector of strings. The paper Raster
Images in R Graphics by Paul Murrell gives a nice overview.
grid
packageThe grid
package makes it easier to overlay a raster on
the graphics device without having to adjust for the x/y coordinates of
the plot.
## `geom_smooth()` using method = 'loess' and formula = 'y ~ x'
A recent addition to the package is to extract text from images using OCR. This requires the tesseract package:
## # A tibble: 1 × 7
## format width height colorspace matte filesize density
## <chr> <int> <int> <chr> <lgl> <int> <chr>
## 1 PNG 640 480 sRGB TRUE 23359 72x72
## This is a lot of 12 point text to test the
## ocr code and see if it works on all types
## of file format.
##
## The quick brown dog jumped over the
## lazy fox. The quick brown dog jumped
## over the lazy fox. The quick brown dog
## jumped over the lazy fox. The quick
## brown dog jumped over the lazy fox.