Package 'gameR'

Title: Color Palettes Inspired by Video Games
Description: Palettes based on video games.
Authors: Nathan Constantine-Cooke [aut, cre] , Hugh Warden [ctb] , Sergej Ruff [ctb]
Maintainer: Nathan Constantine-Cooke <[email protected]>
License: GPL (>= 3)
Version: 0.0.7
Built: 2024-11-26 15:48:03 UTC
Source: CRAN

Help Index


Choose a gameR palette

Description

Choose a gameR palette

Usage

gameR_cols(palette = NULL, reverse = FALSE)

Arguments

palette

Character name of palette. Either banjo, blocks, border, cowboy, cups, cyberpunk, fallout, frisk, gris, human_rev, kirby, new_horizon, ocarina, okami, p3r, p4g, papyrus, pman, radio, rayman, sans, sonic, spirit, splat, superbros, wow

reverse

Logical. Should the palette be reversed? Defaults to FALSE.

Value

Vector containing a hex color code representation for the chosen palette


Generate continuous palette from a discrete gameR palette

Description

Generate continuous palette from a discrete gameR palette

Usage

gameR_cont(
  n,
  palette = NULL,
  reverse = FALSE,
  bias = NULL,
  interpolate = "spline"
)

Arguments

n

Number of colors to be generated

palette

Character name of palette. Either banjo, blocks, border, cowboy, cups, cyberpunk, fallout, frisk, gris, human_rev, kirby, new_horizon, ocarina, okami, p3r, p4g, papyrus, pman, radio, rayman, sans, sonic, spirit, splat, superbros, wow

reverse

Logical. Should the palette be reversed? Defaults to FALSE.

bias

Passed to colorRamp. A positive number. Higher values give more widely spaced colors at the high end.

interpolate

Passed to colorRamp. Use spline or linear interpolation

Value

Vector containing a hex color code representation for the chosen palette interpolated across n values